Monsters

Normal Monsters
Normal health and damage based on level. Normal loot. Normal border.

Can come in variations of 1 or 2 waves. Each wave can have 3-9 enemies.

Starting at level 7, Goblin enemies have a chance to apply burning damage (simple damage over time). Potato enemies have a chance to proc lightning status (not sure of effect), and Bandit enemies have a chance to apply cold damage (slows your character's attacks).

Rare Monsters
They have more hp and damage than normal monsters. They have higher chances to drop rare item after you win. You can spot a rare monster by the double lined border and a different model.

Can come in variations of 1 or 2 waves. Each wave can have 3-9 enemies. Rare enemies with multiple waves will have a rare enemy in each wave. Waves of 9 will have 2 rare enemies.

World Bosses
1% of max hp worth of damage is required to get loot. Dealing the killing blow will grant 1 extra item drop.

Designed to be beaten by many people. The boss has a 1 hour timer after first damage to be defeated.

Each player is given 30 seconds from beginning the fight to clear the 6 enemies and do as much damage to the boss as possible. After 30 seconds is up, the fight will end and you will have another opportunity to rejoin the fight.

Currently there are 3 bosses available, Goblin King level 20, Bandit King level 21, and Potato King level 22.

Goblin King spawns in tiles: 10, 24, 34, 41, 47, 55, 60, 62, 81, and 84

Bandit King spawns in tiles: 5, 26, 50, 58, 59, 63, 67, More Data Being Collected

Potato King spawns in tiles: 3, 6, 69, 81, More Data Being Collected